Returns October 12
Ready to try The Walking Dead Social Game again? Here’s a new technique that will save you some energy. When a walker appears to be out of range, lure him closer without expending energy by selecting “End Turn” when you mouse over your character. The walker may then move toward you and within striking distance. Keep your cool. When it’s your turn again, move in for the kill.
This week, Entertainment Weekly expands on its coverage of The Walking Dead, speaking to Danai Gurira, David Morrissey, Norman Reedus, Michael Rooker, and Andrew Lincoln. Plus Reedus and Jon Bernthal crack jokes on a Fan Expo Canada panel. Read on for more.
• Entertainment Weekly speaks with Danai Gurira, who describes Michonne: “She’s the quintessential survivor.”
• Entertainment Weekly talks to David Morrissey, who shares his thoughts on the difference between the TV and comic-book versions of the Governor: “I think he has more complexity.”
• Comic Book Resources and The Huffington Post report on Jon Bernthal and Norman Reedus talking about The Walking Dead at last week’s Fan Expo Canada. For the record, Bernthal doesn’t like zombies: “They don’t scare me, they just make me mad.” Just Jared has a video of the panel.
• Norman Reedus and Michael Rooker sit down with Entertainment Weekly to discuss the Dixon brothers’ reunion.
The series Variety called “creepy from the first frame” gets a release on Blu-ray™ and DVD that will make the dead rise! Anchor Bay Entertainment proudly releases the AMC original series The Walking Dead: The Complete Second Season on Tue., Aug. 28, with an SRP of $69.99 for the Blu-ray™, and $59.98 for the DVD. A truly unique and very limited edition zombie head case created and designed by McFarlane Toys will also be available as Blu-ray™ only for a SRP of $99.99. The 4-Disc sets will contain all 13 episodes of the second season and will be loaded with exclusive behind-the-scenes footage, featurettes and audio commentaries.
The Walking Dead: The Complete Second Season is the much anticipated next chapter to the acclaimed post zombie apocalypse series. When we last left the The Walking Dead, the characters were in the midst of a high-intensity struggle to survive, fleeing the CDC as it burst into flames. In Season 2, they are still fighting zombies, and each other, facing more threats and obstacles than ever before.
Director Guy Ferland shares the secret to orchestrating walker mayhem and weighs the pros and cons of living in either a post-apocalyptic prison or Woodbury.
Q: You’ve directed episodes in all three seasons. How does this season compare to the first?
A: There’s a little bit of first season peeking through this season. In the first season it seemed like everything we were doing was new and there was a lot of discussion about who was going to live and who was going to die and what kind of tone the show was going to take. This year the same thing was introducing Woodbury. We were always asking the same questions: How self-sufficient do we make it? What are the citizens like? What kind of power does the town have?
Q: What’s the secret to directing big groups of walkers?
A: There were a lot of instances this season where the zombie action was relentless but it wasn’t spelled out in the script specifically. It would be written [that] Rick and the others… dispatch the remaining walkers, so it’s my job to figure out what I wanted. Where is Daryl stabbing people once he’s shot his bow? I’m always looking for new ways to execute the zombie action and I think we’ve done a lot of shooting in heads, so I was trying to bring something different.
Q: What are some twists have you’ve been bringing to the action?
A: Well, I really like to reveal everything — reveal the zombies’ geography and reveal the choice of how to kill the zombie — all from the hero’s point of view. So if you follow Rick when he has to deal with a zombie, you’ll see I reveal it when Rick sees it. You want it to feel like a funhouse with lots of surprises.
Q: You’ve said that Alfred Hitchcock was one of your big influences. Any particularly Hitchcock-esque moments that you’ve worked into this season?
Once you get more advanced in your game play and start to add multiple characters, consider “making noise” as a way to distract the walkers so your partner can sneak by. You can do this by firing a gun or even pounding on an automobile. Have you attempted this strategy yet? Ready to try? Hurry on over to The Walking Dead Social Game on Facebook.
This week, The Walking Dead appears on Entertainment Weekly‘s cover, and TV Guide surfaces a deleted scene from the show. Plus, Robert Kirkman and Glen Mazzara discuss a piece of casting news. Read on for more:
• This week’s Entertainment Weekly features four covers featuring characters from The Walking Dead. Inside is a Season 3 preview, including Rick and the Governor’s “eventual confrontation that could destroy everything,” according to Robert Kirkman.
• TV Guide features a scene (and storyline) deleted from the Season 2 premiere. You can also find it on the Season 2 DVD, due out Tue., Aug. 28.
• Robert Kirkman and Glen Mazzara talk to Entertainment Weekly about casting Dallas Roberts as Milton, one of the residents of Woodbury.
Q: Any big wardrobe changes this season? Do our survivors finally get a fresh set of clothes?
A: They never get a fresh set of clothes. [Laughs] It wouldn’t be The Walking Dead if they looked clean… Maggie is much much tougher this year. She’s left the whole farmgirl thing behind. Nothing cute or frilly anymore. Daryl is also changed. This season he has a poncho. It’s not quite Clint Eastwood in The Good, The Bad and The Ugly. It’s got a little bit more edge than that.
Q: What’s the biggest thing you’ve learned since Season 1 about dressing the cast and the walkers?
A: In Season 1, the walkers had a lot more personality. We made them individual. As the story progresses, we’re trying to turn them into a herd, with one mind. So you’ll find that when we dress them, the tops and bottoms match, so it’s gray on top, gray on bottom so they melt away and blend together. In the cast, from the first season to now, they didn’t know if this whole apocalypse thing was going to last. They had more hope that it would just fix itself and they were clinging desparately onto who they were, onto their jewelry, their fancy little earrings and sandals. Now they know they have to be prepared.
Q: Greg Nicotero told us that the walkers are becoming more decayed and putrefied over time. Are their clothes getting more decayed as well?
A: Absolutely, they are. If you look closely, you’ll actually see pus [on their clothes]. We actually paint it on. We’ve got the clothes more tattered, but they’re rotting from the inside. And I’ve said this before, I really do want the audience to smell them when you see them on camera. We try to make them as gross as possible.
Q: What’s the pus made of?
Have you played The Walking Dead Social Game on Facebook yet? Here’s a tip: The only way to kill a walker is by destroying the brain. Always aim for the head. If you time your strike just right, you may even score a Perfect Kill!
(Also, thanks for everyone’s feedback about energy use in the game. We’ve increased the speed at which energy recharges and eliminated the energy cost for talking to characters in camp. Don’t forget, you can also get free Energy refills in the Store up until Level 5.)
This week, Entertainment Weekly and TVLine both highlight deleted scenes that will be found on the Season 2 DVD (out Tue., Aug. 28), while Variety talks about the Creative Arts Emmys with Greg Nicotero.
• Entertainment Weekly features a scene that was deleted from the Season 2 premiere, along with an entire story line. There’s more on that story line in the Season 2 DVD set (available Aug. 28).
• TVLine features never-before-seen footage from the Season 2 finale, along with commentary from Robert Kirkman, Gale Anne Hurd, Glen Mazzara, and director Ernest Dickerson.
• In a Variety article about the Creative Arts Emmys, Greg Nicotero says, “We approach every episode of The Walking Dead like it’s a mini-movie, in eight days of shooting.”
Last month in an interview with AMCtv.com, Special FX Makeup Designer Greg Nicotero hinted at some of the new tricks he has up his sleeve for the walkers in Season 3. (Hint: “They’re sort of putrefying.”) Now, you can take a look for yourself as AMCtv.com presents two new photos of The Walking Dead‘s undead menaces.
The Walking Dead returns Sun., Oct. 14 at 9/8c on AMC.