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Mary Robinette Kowal - CGI Cut Yoda's Puppet Strings

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I don't know if you guys knew this about me, but in addition to my writing I'm also a professional puppeteer. That's my day job, so you can imagine that of all the wonders fantasy movies create, I have a special fondness for the creatures. Puppetry has changed drastically over the years for these fantastic animals -- the creations have become so vividly life-like that they're now indistinguishable from the actors. This week we'll learn about the evolution of these techniques, and just what goes in to bringing your favorite fantasy beasts to life.

Stop-motion
In stop-motion, you take an armatured puppet and move it ever-so-slightly for every frame of film. The work is painstaking and takes hundreds of hours to complete a few seconds worth of screen time, but the result is other-worldly. Perhaps the most famous puppeteer, Ray Harryhausen, took the novelty of stop-motion and constantly pushed the limits of what was possible in movies. He first hit the screen with Mighty Joe Young in 1949, but in the Seventh Voyage of Sinbad (1958) he really shows off what he can do, combining traditional stop-motion with live action. You can still see this technique in use today in movies like Coraline (2009).

Hand puppets
Hand puppets are (of course) anything you stick your hand in, like Jen (Jim Henson) and Kira (Kathryn Muellen) from The Dark Crystal (1982). Puppets like this have an immediacy to them because their puppeteers are watching monitors that show exactly what the camera is seeing, giving them the ability to adjust framing instantaneously. The disadvantage is that you have to hide the puppeteer somehow -- which works great when you're in Yoda's house on Dagobah, but becomes more challenging when the Muppets Take Manhattan. You can see fine examples of hand puppetry in everything from Splinter (Kevin Clash) in Teenage Mutant Ninja Turtles (1990) to Gizmo (Frank Welker) in Gremlins (1984).

Body puppets
If you have to put your whole body inside a puppet to make it work, then it's a body puppet. The distinction between a body puppet and a costume is defined by displacement. In a costume, every body part lines up with the actors. But in The Adventures of Elmo in Grouchland (1999), for instance, Big Bird's (Caroll Spinney) left hand is stuffed and strung, while Spinney uses his hand to control the moving mouth and eyes. Body puppetry is used to good effect with Rock Biter in The NeverEnding Story (1984) and Ludo (Ron Mueck) in Labyrinth (1986). The advantage to using a puppet this way is that the live actors can respond to the same thing the audience sees in real time, enhancing the illusion. But it's more of a challenge for the puppeteer, who's trapped underneath a heavy costume, typically with restricted vision.

Animatronics
This technique started off as an extension of hand and body puppets. Cable controls, much like on bicycle brakes, would extend from the puppet to an extra puppeteer who was responsible for blinking eyes or wiggling ears. Jim Henson pushed this technique in Labyrinth, creating hybrids like Hoggle (Brian Henson / Shari Weiser), a costumed actor with an animatronic head. Later, the controls began to utilize computers so that a single performer could run an entire character. Now you'll see amazing, fully-realized creatures like Stan Winston's wolves in Lady in the Water (2006). Animatronics allow puppets to escape the constraints of their own strings, as it were.

CGI
Computer Generated Images have become so commonplace that they don't surprise anyone anymore. These characters exist entirely online and are manipulated somewhere between stop-motion, body puppetry, and animatronics. In some cases the cgi character is animated in real time with a mitt that's almost like a hand puppet, in other cases he is created through a process more akin to drawn animation. The advantage here is that you can manipulate the world in any way you want, as when Yoda flies around with a lightsaber. Granted, I think that his was a case when the technique overwhelmed the character, but mileage may vary. The disadvantage many forms of cgi have is that any live actors on screen are acting to empty air.  In other cases, like for The Two Towers' (2002) Gollum (Andy Serkis), the performer uses motion capture which translates his movements into a computer world. One of the reasons that Gollum worked so well is that Andy Serkis was acting on the same set, in real time, as the other performers.

You might think Hollywood's growing reliance on CGI would make a puppeteer like myself cringe, but some directors, like Guillermo del Toro are moving back to real time puppetry when they have to interact with humans, as in Pan's Labyrinth (2006), because they find they get a more compelling performance. To me, it's a moot question, because the thing that all of these forms have in common is that they require a human hand, in one form or another, to bring the character to life. This gets to the heart of fantasy and puppetry; both forms take imagination and give it life.

Mary Robinette Kowal is the winner of the 2008 John W. Campbell Award for Best New Writer and a professional puppeteer. Her first novel Shades of Milk and Honey is being published by Tor in 2010.

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Filed under: Mary Robinette Kowal
Tags: coraline, dark crystal, gremlins, labyrinth, lord of the rings, seventh voyage of sinbad, star wars, teenage mutant ninja turtles, the adventures of elmo in grouchland, the neverending story

Comments

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"The Dark Crystal" is a work of art. All puppets, no visible humans...I really wish I was able to see it on the big screen when it was at the Siskel Film Center in Chicago. :( I also wish that sequel would be released, too...

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Which category does Dreamchild fall into? I'm guessing either body puppets or animatronics.

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I hope with all these upcoming fantasy remakes (The Neverending Story really is neverending) that we'll see a return to hand and body puppetry. It's a shame that Henson Workshop isn't the go-to effects house it once was.

I think part of the problem is that the filmmakers who championed puppetry on film (Lucas, Burton, Spielberg, etc.) are now so enamored with CGI, mo-cap, 3D, and other digital trickery. It'll take creative geniuses like Guillermo del Toro and Henry Selick, hands-on filmmakers who believe in the artform, to really bring it back to the big screen. How great would it be if The Hobbit incorporated Henson-style puppets?

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One of the most interesting use of puppets I've ever seen was in the Stargate SG-1 episode "200" where the producers got the same people who did Team America to make puppets of the cast.

Also, I quite agree that puppet Yoda>>>CGI Yoda.

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LaDracul: When I was an intern at the Center for Puppetry Arts in Atlanta, they had a mystic in the museum. I swear the thing looked like it was breathing even though it was a static figure. They have a Skeksi now.

Cag: I believe that most of the Dreamchild puppets were variants on hand puppets with cable control, or animatronic, enhancements. Those were, incidentally, the first puppets to come out of Creature Shop.

Nick: I thought that the motion capture work they did with Dr. Manhattan was the best of both worlds. They had the performer there to interact with the other actors, but were also able to take advantage of CGI to do something that would be impossible to do any other way. I think, as CGI stops being the new shiny toy and it will become just one of the tools that people use.

Delynn: That was a funny episode and a surprisingly intelligent bit of world-building.

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I totally want to go to see the Henson Wing when it's completed! The good thing is, the traveling exhibit will be hitting Chicago next fall, so I'll be able to catch it. :)

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I've been re-watching Farscape recently and I've really been enjoying the puppetry and the generally superior acting one gets when the actor is interacting with something that's actually there. Nice to see they're starting to realize that with CGI.

Check out Tom Servo and Crow's "Weekly ontological discussion on the nature of puppets (and their symbiotic relationship to man)." (from ~ 1:30 to ~ 4:00)

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MST3k also rips on The Magic Voyage of Sinbad, an American edit of Sadko, which includes some nice puppetry of its own by Alexander Ptushko who had pioneered the USSR's stop-motion and puppetry films in the pre-war era.

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Sarcastro: I miss Pilot! As a character, he was so real, and I adored him. Those Henson puppeteers are amazing.

Re: Animatronics. What about Jurassic Park (which scared the crap out of me, and I went back 6 more times in the theaters)?

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Sarcastro: Thanks for pointing out the Weekly ontological discussion! That totally rocks, aside from being completely wrong about the feet=costume thing.

Ptushko is amazing. He's an excellent example, thanks for bringing him up.

Salome: The Jurassic Park dinosaurs use a huge range of puppets. Laura Dern, in an interview with Jay Leno, said that for the sick triceratops scene she was kept away from that area of the set for rehearsals. The scene in the film is the first take, apparently. She said that she walked through the grass and there was a sick triceratops on the ground. There was no acting involved because it seemed so real.

The rest are a combination of puppets and cgi.

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